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59 Game Reviews w/ Response

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Failed to download data file :(

Hashehouse responds:

sorry dud :(
try again

I can't slice. How to slice? What controls you used?
Over design and graphics are cool.
But I can't slice anything :)

ZeroFlagGames responds:

you should be able to slice with the mouse, hold down the left button and drag

Which browser are you using? I just checked and Internet Explorer and FireFox are working fine with the game.

I can move but can't understand what for. What is main goal? Why my hero is so small? Why you named this green bubbles Medieval.

Cool idea and clean realisation. I like it - pure hardcore.
Gameplay is smooth. GUI and Graphics works well.

This is avoider game, not action game as for me.
You just need to collect yellow points and avoid moving lines.
Score system needed. Integrate NG score system with leaderboard, maybe some medals.
Add some animation + sound when hit the line. Not it looks like game is just freezing.
No art no fun no interesting or new fiches, gameplay is not polished.

InpuTTT responds:

thank you for your criticism, I am programmer does not understand almost nothing about design or modeling why the game is so simple, but over time will improve it, thank you

Awful controls. Can't play with such clustered movements.
Give more time to learn from start. I die faster then understood how to move left/right.
Levels design rude and poor. Don't set coins in places where I can't pick up them even in theory.
Poor designed game.
Graphics and GUI are ok, music good also.

ryoganzx responds:

Game updated.
-Stage generation system modified.
-Howto button

I think you add nothing to 1 zillion similar games.

nachocpol responds:

The idea of the 1GameAMonth challenge is to make a game in a month (I made this in 7 days) it is a programming challenge I am not implementing any new mechanics.

Thanks for your review.

I killed 155 :) Cool. It's addictive and fresh. Controls are simple and intuitive. Graphics and Menu are simple but stylish.
With upgrades, explosions, more fun characters and interesting death animations it can be new hit. One of my favourite new games through last week.
Good luck with next iteration I hope you build full game!
Did you get some award on LD#33?

facelesstheone responds:

Thank you so much for the kind words - it's the great inspiration for me to move on! =) Fun characters, death animations, upgrades and explosions - I'll do my best to provide such an experience.
There is still voting phase on LD#33, so I don't know if I'll get somewhere =)

Awful title screen design. Buttons mess with background. Background tells nothing about game - no intrigue, no characters, no fun. But you inserted not needed animation with slow down comp.
Main screen GUI is awful also.
I want to see all available weapons. This way I will know that I can change them. I need to read help to know this. Why you hide them?
Gun cursor is awful. I even can’t understand what it is. Maybe something like gun will be better? I can see gun but can't see the rifle scope. Did you play shooters? Play again please.
How can I see that something wrong happen when I touch enemies? They just walk on me and then I dead. Visual description needed. Maybe animation, maybe red screen, maybe blood I don’t know. But I need to see that someone eats me.
What this numbers in top left corner mean? Is it time, health, energy?
I can’t see Play again or something like that on Game over screen.
How can I win, what is goal?
How much shoots I need to kill enemy?
I don’t know how you did this game. Are you playing games before?
Play some game and then redesign this week mess to something interesting.
Good luck.

Yukinc responds:

wow, it's a lot to read, but we noted it all! ^^
I think it didn't get clear, but it's alpha version yet (should have put in the title, my fault!). About the genre, I do play games, but must confess I always get confused with the genres names, it's possible the game is misplaced, if so, I'm sorry! ~~
The game is arcade like, the goal is to make as many points as you can before get killed, you get points by distance covered and by killing enemies (the numbers are your score).
We did our best in short time (not an excuse, was the challenge proposed in class), so I'm sure we have much to improve in this game. Thanks a lot for your comment, we took notes and will try to fix everything as soon as possible.
Again, thanks for comment, listen to criticism is essential to progress in profession, and life. ^^

Idea is ok but everything else need a lot of work. Why players health always 100%? Enemy can't hit me? What is main goal? Nothing is clear from start. Music is annoying.

I like fun and light games.

Age 42, Male

Ukraine

Joined on 9/18/10

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